﻿#region Includes
using System;
#endregion

namespace GingerGL.Graphics
{
    //------------------------------------------------------------//
    /// <summary>
    /// Vertex Structure Fields
    /// </summary>
    public enum VertexOffset : int
    {
        Position = 0,
        Normal,
        Texture0,
        Texture1,
        Color
    }
    //------------------------------------------------------------//
}
